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2D platformer, both horizontally and vertically. With Metroidvania elements in which you must go in different levels to find improvements in weapons and powers. You are going to face various enemies during the course, as well as minibosses and level bosses in close combat. Based on the Aztec culture.

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Itollani.rar 91 MB

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Hi, i recently discovered this game :) 

I like the offerings mechanic and the decisions you can make along the way. I think the control scheme need some improvement though since it is a little painful to play, maybe use the z/x/c controls from Hollow Knight?

There is some details too that could be tweaked, i like the dynamic button jump but the physics are too heavy for the character, it should be able to backtrack areas. I understand it is a prototype so there is always room for feedback. 

Unfortunately, i couldn't complete the demo because the boss bar overlapped with the death menu :(.  It would be awesome if you continue this prototype since it is decent and the concept has potential.

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Hi, thank you so much for your feedback, it's very helpful. It's good that you have tried it, maybe it will be a project that we can take up again for later, doing some redesigns and improving the experience, yeah Hollow Knight could be a good example.

(-1)

Guys please read this slowly.

Everything in this game looks and feels awfully bad. I don't know what's the point of releasing a game with these characteristics, if you are not going to respect the user first. I'm really asking, are you masochistic? I mean your game is horrible in all of the aspects, i was looking for since it was published on the site as a prototype and i'm really sorry because it was a really gross waste of time.

Think about it, about releasing this, if it worh enough the shame, the bad publicity. Do you really think this will be making profits? This game is a piece of shit, this crappy alpha version doesn't  respect none of the rules of game design. But well what do you can expect from a group of childs playing "to make  a game".

me gusta el concepto que maneja y se que aun esta en una etapa muy temprana pero seria bueno que pudieran optimizar tanto el movimiento como el combate del personaje ya que se sienten muy rigidos, espero ver más de este proyecto